Thanks for visiting my blog page! I try to keep this page updated with progress and artwork from my personal and professional CG work. Thanks for stopping by to take a look!


Sunday, October 2, 2011

Medieval Merchant Stall

Finished up the low-poly model and and the texture maps, this one has 2040/2048 diffuse, specular and normals. .




Sunday, September 25, 2011

Medieval Merchant Stall WIP - 25/09/2011

Quick update, been working on the canvas roof, next up I'll add some details for hanging vendor goods and stuff.





And the finished hi-res...



Saturday, July 30, 2011

Apache Hi-res model project

I've completed the top rotor arm assembly, still need to add the longbow radar and main mast details that go along with that.  I will be shelving this project for the time being, as I have decided to customise my showreel content more toward game usable assets, which I will be posting up here as I progress with them.

Saturday, June 18, 2011

Apache Hi-res model project - 18/07/2011 updates

Finished the nose piece sensor array, I'm planning on putting the lenses in the thermal sensor (bottom right looking front on) on the detail pass towards the end.  I think I'll start working on the top rotor assembly next up.

Wednesday, June 1, 2011

Apache, High-res model project

I've decided to model an Apache for an updated showreel piece, I've always really liked the aggressive look they have and thought it would make a fun project.  Early days yet but thought I'd put up some WIP's as I go...


03/06/2011 Updates:

Finished blocking out the main body forms, I'll probably do the nose piece then start on the mechanical parts (rear and top rotor assembly, 30mm gun, landing gear) next.




Monday, May 23, 2011

Gas Station - 3D Scene

Gas Station - 3D Scene 

This is a 3D scene I've created based on the concept art of Arnaud Corbel, a concept artist from Ubisoft. I got permission from the artist to use the concept to create a 3D scene from it.




Unreleased game title 3D/2D art

Here is some 2D/3D artwork from a recent unreleased title I have been working on.  Most of these were done fairly quickly especially the 3D characters which were all modeled in Sculptris, the aim was to create a personality, look or mood and move on.













Sunday, September 19, 2010

Hard Surface Modeling W.I.P.

Here is the tank I'm working on for my showreel, texturing will start soon.  After the texturing I'd like to revisit it and add accessories like soldiers equipment and the MG on the top hatch.

Click on the image for a bigger version..